My art is a means for telling stories and solving problems. A long held fascination with mechanical movements, architecture and the mythology of Detroit lie at the heart of my kinetic sculptures and architectural games. My works are interactive. They are intended to be handled, changed, manipulated and played. By turning a crank, stacking a block, pressing a button, drawing a sketch, or moving a game piece, the viewer is drawn in to engage the work and complete its purpose. My work has a impulsive, hands-on feel which erases the traditional boundary between viewer and artwork. This aesthetic encourages the viewer to physically engage with the work and discover a deeper meaning. I love to observe the instant when someone realizes that the “toy” they are playing with has a subtext that they had not considered. In that instant, I invite them to see the world in a new way.
Andy's ArtPrize Entries
These are Andy's official ArtPrize entries from this year and past years.
Andy's Past Work
These are images of past work that Andy has done.