Symphonic Infinitum consists of hybrid assemblages that explore the perceptual relationship of visualization and sound through instrumentation and play. Revisiting John Cage’s idea of chance, the work relies on audience participation to activate a visual system, allowing variations of order and chaos to influence how the work is perceived. I describe the work as a type of “physics machine”, similar to the anatomy of a pachinko game or a children’s handheld maze toy, where gravity, kinetics, and centrifugal force, cause small balls to roll around inside a circular structure. As the balls hit various parts of the structure, random percussive sounds are emitted. Each piece offers a unique interactive framework and run in size from 18in to 7 ft in diameter. Rather than approaching sound from the vantage point of a musical instrument, this project investigates audio mechanics by creating a dialogue between visual aesthetics, embodied interaction, and the effects on auditory perception.
- Art form: 3-D
- Year created: