ArtPrize visitors will experience the power of art through FIRST® Robotics, the KCAD Flex Lab, 3D printing, virtual reality, hands-on activities and more.

Grand Rapids (Michigan) August 31, 2017 — ArtPrize, the independently organized art competition recognized as the world’s largest annual public art event, today announced plans for the 2017 iteration of the STEAM Village, powered by Switch, the technology infrastructure company that is powering the future of the connected world®. In the STEAM Village, visitors will experience the power of art and creativity in science, technology, engineering and math.

ArtPrize Nine is September 20 to October 8, 2017 in Grand Rapids. The event will feature 1,346 artist entries from 41 U.S. states and 47 countries, showing at 175 venues across the three-square mile event district.

"Art is much more than extracurricular — it is essential,” said ArtPrize Education Director Becca Guyette. “The process of art-making, and experiencing art, generates creative thinkers. Our future will depend on innovative problem solvers. This year's STEAM Village is designed to spark ArtPrize visitors' imaginations and help them apply creative thinking skills to hands-on, traditionally STEM applications like robotics, 3D printing, virtual reality and more.”

The cavernous soundstage at the ArtPrize HUB/HQ will once again be transformed into a learning laboratory at the 2017 STEAM Village, powered by Switch, which is a space beautifully furnished by Steelcase.

“Creativity and whole-mind thinking are the core of innovation,” said Switch Chief Awesomeness Officer (CAO) Kristi Overgaard. “Without it, we wouldn’t have brilliant minds in fields like architecture, industrial design, civil engineering and robotics. Switch is proud to again sponsor the ArtPrize STEAM Village to open students’ eyes to the possibilities of future careers in STEAM.”

For additional information on activations and events, download the 2017 STEAM Village fact sheet.

By Jaenell Woods on